The Switch marks an important milestone
for Nintendo. While the original Wii met with massive market success by
capturing the imaginations of the casual audience, it came at the price of
losing much of the core gaming audience.
Nintendo attempted to recapture the core gaming market with the Wii U
but largely failed in its endeavor and, furthermore, couldn’t even retain the
casual audience it obtained in the previous generation. The Switch now stands to recapitulate those
losses and prove that Nintendo can still make a place for itself in the console
gaming market through innovation rather than raw power.
From the very beginning the Switch has
been somewhat of an anomaly in the video game industry. First announced almost off-handedly as the
codename NX back in March 2015 at a Nintendo investor’s meeting, virtually no
official information about the console was given for over a year. It wasn’t until Nintendo unceremoniously
released a three-and-a-half-minute reveal trailer on October 20th,
2016 that we finally got out first look at the console as well as its official
name, the Nintendo Switch.
The Switch then entered another period of
radio silence.
No new information was
given from Nintendo besides the date, January 12th, 2017, of a
blowout presentation that would go over all the details of the console. The Switch did make a brief appearance on The Tonight Show with Jimmy Fallon,
however, which showed the console “switching” between console and handheld mode
in a live setting. An unlikely place to
find anything video game related, The
Tonight Show cameo demonstrated that Nintendo was taking a different
approach to advertising and exposure this time around as opposed to the Wii U’s
almost nonexistent amount.
And then the January 12th event rolled
around. There we learned about new
features of the console, such as HD Rumble, and a multitude of games in
development for it. Most importantly, we
got the release date and price. Clocking
in at $299, the Switch was priced just above the $249 price point that many in
the industry expected but was still within the affordable windows of many. Even more interesting, though, was the March
3rd, 2017 release date which set one of the shortest, in not the shortest, timespan between home console
announcement to release in video game history.
Debuting a console without making an E3 appearance was
also unfathomable in this day and age and but here Nintendo was doing just that. Yet Nintendo is confident that it can sell
its console without such an event and in such a short amount of time, and that
says a lot. A confidence that was, again, absent in the days leading up to the
Wii U’s launch. And what better way to
present a show of confidence than to have a Super Bowl commercial (Shameless “Go
Pats!” goes here)? Airing in a 30 second
time slot during the 4th quarter, the small bit of advertisement
cost Nintendo a whopping $5 million and marked Nintendo’s first ever Super Bowl
commercial. (Disclaimer: The Pokémon commercial at last year’s Super Bowl was
actually by the Pokémon Company, not Nintendo.)
No company, of any sort, throws that kind of money at advertising a
product they don’t believe has the potential to bring them great success and
Nintendo is no different. When a company
has confidence in their product, it becomes easier for the consumers to have
confidence as well and that will be pivotal to the Switch’s success going
forward.
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