With the background of the Switch’s unique
announcement period out of the way, this brings us to the present and the
future. Even after the January 12th
presentation there are still many question marks surrounding the Switch such as
the nature of the eShop and Virtual Console and they’re odd but unique take on
voice chat using a smartphone app. These
questions are causing hesitation in some potential buyers so one can find it
strange that Nintendo has left them unanswered so close to release. Yet here’s the thing, the Switch is still sold
out of preorders across all major retailers around the world despite those
unanswered questions.
Die-hard Nintendo fans, of which there are many, were
going to buy the Switch at launch regardless.
Nintendo has those initial sales on lockdown. While this was also the case with the Wii U,
the difference is that there is a palpable excitement in the air surrounding
the Switch. Buzz for the console on
social media and news outlets has been more or less positive, although not
overwhelmingly so. Nintendo doesn’t have
a reason to release more news that could potentially dour those
expectations. It goes back to the
confidence they’ve been showing throughout the announcement period. They believe that once the Switch is out in
the wild and people discover for themselves that the core aspect of the console
itself is solid and enduring, then consumers will be less bothered by the less
favorable, smaller details. This extends
to the Switch’s launch line-up as well which, besides Zelda, is pitifully
weak. But because Zelda is there that alone gives the die-hards enough reason
to pick up the Switch at launch and support the platform until later games
release.
This is for the first few months of the Switch’s life
but what about after that? A console of
course needs to live off of more than its dedicated fans. Here’s where the make-or-break period begins
for Nintendo. The Wii and Wii U lost
almost all third party support from major AAA developers and the consoles
suffered for it. While Nintendo’s own
first party titles continued to provide mostly top notch experiences, they couldn’t
make up for the month long gaps that came between them. This will be alleviated somewhat by the fact
that the Switch will be absorbing most of the Wii U, 3DS, and PS Vita markets
but that still will not be enough. It’s
been said time and time again and now it’s all the more important that Nintendo
recapture the interests of those third party developers to pad out those month
long periods in between first part Nintendo games. This will be, and always has been, an uphill
battle for Nintendo as they consistently deal with weaker hardware than their
competitors Sony and Microsoft. Nintendo
must show major third party developers that allowing their consumers to take their
games anywhere they please is a feature worth investing in. Nintendo does this, of course, through raw
sales of the Switch console. While the
Wii U failed to accomplish this, the Switch stands apart in one key distinction:
it advertises itself.
Think back to the original Switch reveal trailer. Imagine that you are the guy in that trailer
taking his Switch onto a plane. You take
your seat next to a complete stranger and get settled in for what may or may
not be a long flight. Once the plane has
reached cruising altitude you take out your Switch. The man sitting next to you glances out of
the corner of his eye from the book he’s reading or Sudoku puzzle he’s solving
and sees what seems to be any old tablet you can find on the market. He then realizes you seem to be handling the
tablet a little more than one normally would and actually looks over to see you
pulling out a kickstand to place on the tray table. Then he sees you take these weird attachments
off the side of the tablet and lean back in your chair as you started to play
some gorgeous looking game (be that Zelda, Mario Kart, or Skyrim, what have
you). You’ve now piqued this man’s
interest. He asks you what kind of
tablet that is. You answer it’s not a
tablet, but actually a console made by Nintendo called the Switch. That
is exposure, that is the Switch’s
power to self-advertise and it is a power that cannot be underestimated.
As word spreads and exposure increases, more and more people
will take an interest in the Switch console.
College campuses in particular, in the commons areas or in between
classes, have immense potential in this regard.
Furthermore, the nature of the Switch controller, called Joy-Cons, means
that a Switch user is always equipped for multiplayer experiences and can
easily get a friend involved who may be interested.
As the Switch grows in popularity and more units sell,
third party developers will see potential in developing their games for the
Switch. Herein lies another challenge
for Nintendo. As I said before, Nintendo
is dealing with inherently weaker hardware than its competitors. The big question will be if players merit the
ability to take their games on the go over having higher graphical
fidelity. That is a question that I
cannot begin to give an answer to. It
depends on a number of factors such as how much of a noticeable graphical
downgrade there is or how stable the new online infrastructure will be. In that regard I can at least say that JRPG’s,
games that aren’t usually pushing graphical limits, will most likely find a
place on the Switch given its convenience of play. Recapturing the core gamers will likely be
the last major obstacle the Switch will face. If it can overcome it, then the Switch will
have carved out a place for itself in the video game market and reestablish
Nintendo as the company that supplies viable alternatives to traditional styles
of gameplay.
The bottom line is; I am very excited for the Nintendo
Switch. More so than I ever was for the
Wii U at any point in its life cycle.
The most apt word to use to describe the Switch at this stage is “potential”. It shows a potential return to form for
Nintendo and feels like they are making a console for gamers again. Its primary gimmick is a feature that people
can easily wrap their heads around and is not something that developers feel
they have to go out of their way work around.
It shows enormous potential by combining the home and handheld gaming
markets, not to mention E3 hasn’t even arrived yet where the biggest game
announcements will surely be unveiled.
However, potential in the end is just that: potential. It’ll be up to Nintendo to capitalize on that
to make the Switch something truly special that will make its place in history
like the Wii before it and the N64 before that and the NES before that. It all starts in 11 short days, and what a
long short days those will be.
< 2 weeks!
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